Projects

A showcase of personal and hackathon projects, building real things with real technology.

Jan 2023
Rinvest
Investment Platform

  • Developed the front-end of a web application for connecting angel investors to entrepreneurships, built for the Delta Hacks 9 RBC Challenge.
  • Implemented the React.js framework to build a responsive, interactive investment platform UI.
  • Collaborated consistently with developers within a constrained hackathon time limit to discuss progress and future modifications.
React.js JavaScript
Dec 2022 – Jan 2023
Stock Control
Business Software

  • Developed a full-stack application that allows a small business to manage inventory via ease-of-access tools built using fundamental workplace efficiency methods.
  • Connected to and managed a MySQL database to handle all inventory data reliably.
Java Spring MySQL
Mar 2022
TEMO Sunrooms Client Control
Corporate Software

  • Developed a full-stack application that connects to a MySQL database to manage clients via a rich UI.
  • Implemented sorting algorithms to neatly organize and retrieve data, optimizing user productivity.
  • Neatly documented all changes throughout the development lifecycle to maintain a clear and professional codebase.
C# MySQL
Dec 2021 – Feb 2022
Apartment Manager
Business Software

  • Developed a full-stack application that manages an apartment via file I/O, user input, and data structures.
  • Implemented APIs to create the front-end aspect of the program.
Python
Dec 2019 – Jan 2020
Perpetua
Single-Player Game

  • Built a single-player game where the player navigates a world to defeat a final boss, facing enemies and overcoming obstacles across multiple endings.
  • Almost all artwork was designed by the creators of the game, with the exception of the main character sprite which was public domain and modified before being added.
Visual Basic
Dec 2018 – Jan 2019
Run Or You're Done
2-Player Game

  • Built a 2-player racing game featuring Luigi and Waluigi where players race to finish three levels of varying difficulty.
C# Unity